The Republic is cracking. The streets are loud. The gods are petty.
And you? You’re the only one reckless enough to try holding this whole mess together.
Fix it…
Navigate political chaos, public opinion, and sudden disaster as Rome teeters on the edge of legend. Rome is unraveling. Your job: keep it together.
A fast-paced retro chaos game packed with choices, disasters, and darkly funny consequences.
...or let it fall!
Game Design & Development
- Designer & Developed by: J. C. Naramore
- Collaborative Design & Brainstorming: ChatGPT-4.1 (OpenAI)
Story, Writing, & Dialogue
- J. C. Naramore
- ChatGPT-4.1 (for narrative prototyping and NPC dialogue inspiration)
Programming
- J. C. Naramore
- Code review, refactoring, and random event system logic: ChatGPT-4.1
Art & Visuals
- Pixel Art & UI Graphics: J. C. Naramore
References: public domain Roman mosaics, Creative Commons icon sets
- Cutscene Art: J. C. Naramore
Music & Audio
Fonts
- Romanesco and Montserrat (Google Fonts)
Historical References
- The Romans: From Village to Empire — Mary T. Boatwright et al.
- SPQR: A History of Ancient Rome — Mary Beard
- Rubicon: The Last Years of the Roman Republic — Tom Holland
- The Rise of Rome: The Making of the World's Greatest Empire — Anthony Everitt
- Various primary sources and open-source online translations
Special Thanks
- Playtesters: My 2024-2025 6th grade social studies students at Turner Sixth Grade Academy
They endured the original analogue version of this game on paper, and gave feedback for the original HTML-based version
- OpenAI for GPT-powered brainstorming and coding support
- You, the player, for helping Rome survive another day
Legal Notice
This game is a nonprofit fan creation for educational purposes.
All music, art, and code used under fair use, educational, or creative commons terms where possible.
If you are a rights holder and wish content to be removed or credited differently, please contact [your contact email].